The GAME Science Research Center is proud to announce that the rich program of conferences for Lucca Changes 2020 are now all available online. Just click on the title of the event to access

Here the abstract of the conferences.

30th October

Ore 11: Gianluigi Fioriglio – Gli esports: una frontiera inesplorata per il diritto?
Introduce: Ennio Bilancini
Modera: Emilio Cozzi

Ore 13: Ennio Bilanicni – Game-based learning per il cambiamento sociale: L’esperienza di BLUTUBE
Modera: Matteo Bisanti

Ore 16: Andrea Ligabue – Game-based learning: giochi analogici mass market vs prodotti creati ad hoc
Modera: Ennio Bilancini

Ore 19: Fabio Viola – Videogiochi sono cultura
Modera: Alan Mattiassi

31th October

Ore 13: Alan Mattiassi – La percezione del gioco di ruolo da parte della comunità italiana
Modera: Giorgio Gronchi

ore 16: Gabriele Costa – Imparare la cybersecurity giocando, l’esperienza A NERD DOGMA
odera: Gustavo Cevolani

ore 19: Matteo Bisanti – Game-based learning in ambito museale: tra edutainment e ricerca
odera: Sara Ricciardi

1st November

Ore 13: Sara RicciardiLet’s PLAY with Tinkering!
Modera: Andrea Ligabue

Ore 16: Giorgio Gronchi – Lo studio del pensiero umano attraverso il gioco: dai rolegames ai giochi di strategia
Modera: Dario Menicagli

Ore 19: Marco Viola e Ivan Mosca – Play Ethic. Giochi di ruolo per il sociale
: Tiziano Antognozzi


9th September 2020, online

The annual workshop known as Tavola Esagonale is a meeting of games experts and researches to share knowledges and experiences about games in the frame of Play - The Games Festival.

The Tavola Esagonale is organized by Play Res with the collaboration of Play - The Games Festival and the scientific support of the Game Science Research Center.

The theme of the 2020 Tavola Esagonale will be "Games, Educational and Social Changes". Here the official website.

Here or here you can find the recorded videos of the event.

A NERD DOGMA Goes to School

29 May 2020, Istituto Istruzione Superiore A. Paradisi, Vignola (Modena)

A NERD DOGMA is a live, quest Capture-the-Flag game designed at IMT. The event has been run online and involved nearly 300 students from different high schools in Vignola (Modena).


19 March 2020, IMT School for Advanced Studies Lucca

The Brain Awareness Week is the global campaign to foster public enthusiasm and support for brain science, organized worldwide each year by the Dana Foundation.

Giochi di testa is a laboratory of logic, strategic reasoning and critical thinking for kids up to 14 years, organized by the MoMiLab research unit of the IMT School and by the GAME Science Research Center.

21 February 2020 at 14:15, University of Florence

Hosted by the First Lab facilities of the University of Florence, this event is aimed at discussing the role of games and technological devices for economic activities related to culture and creativity.


13 February 2020 at 11:00, University of Modena and Reggio Emilia

Official presentation to press and University of Modena and Reggio Emilia's members of the Modena's branch of the Game Science Research Center


4-7 February 2020, Università Politecnica delle Marche

A NERD DOGMA is a live, quest Capture-the-Flag game designed at IMT. The event has been hosted in Ancona during the next edition of the Italian Conference on Cybersecurity (ITASEC).

2-8 November 2019, IMT School for Advanced Studies

The GAME Science Winter School (GAMES WIS) is a residential workshop dedicated to game science (game design, game studies, game theory) within the frame of Lucca Comics & Games.

The GAMES WIS offers a high-profile learning experience with a special emphasis on experimentation. The know-hows of both Game Designers, Game Experts and Game Scientists will converge in a fully scheduled week of classes, activities and play time.

28 September 2019, IMT School for Advanced Studies

The Case of “Free to Choose”: a Game for Contrasting Gender Stereotypes

4 June 2019, IMT School for Advanced Studies

The workshop will take place on Tuesday, June 4 from 10.30 am in the Conference Room (Ex-Boccherini building).

The workshop explores the use of games for social change in public policies, starting from the experience of the Free to Choose project

Here you can find the program.