The project aims to innovate the educational activities on blood and plasma donation in primary school carried out in Tuscany by AVIS, Comune di Viareggio and iCare, through the introduction of a board game based on the values of cooperation and prosociality, which are fundamental for the formation of the future citizen and for the choice to become a donor someday.

The use of this methodology will be combined with the scientific research of its effectiveness compared to the more classic educational methods, through the analysis of pupils' behaviors and choices, as well as activities related to the game itself.

Science Diplomacy

Science Diplomacy goes beyond the boundaries of a mere board game; it serves as a powerful tool to engage a diverse audience, especially youth, in understanding the commitment of the Ministry of Foreign Affairs and International Cooperation to promoting international exchanges among researchers and scientists, supporting research initiatives, and establishing collaborative agreements with different countries. These efforts aim to collectively advance knowledge and address critical global challenges.

In the game, players assume the role of the Ministry of Foreign Affairs and International Cooperation, representing one of over 20 different nations. Their mission is complex: they are tasked with addressing and solving a significant global issue, known as the 'Big Problem', while striving to enhance the prestige of their respective nations. In Science Diplomacy, each player represents their nation's Ministry.

The primary goal of each Ministry is to increase their nation's prestige and strategically address the ‘Big Problem’. Failure to solve the global challenge within the allotted timeframe will result in a collective loss for all players, emphasising the game's focus on cooperation and joint problem solving.

Valle Viva

Valle Viva is a board game developed to be used as a teaching tool for secondary schools. The creation of Valle Vive was possible because it was part of a path of educational innovation aimed at promoting playful teaching, promoted by the La Rosa Bianca Education Institute of Cavalese, through the activation of the “Homo Ludens” project and by the Istituto Comprensivo di Borgo Valsugana, through the “Gaming the Commons” project - with the funding of the Caritro Foundation - and with the support of territorial partners such as La Rete di Riserve del Brenta River, the L'Ortazzo Social Promotion Association, the professional commitment of the Ludo Labo Cooperative and the scientific coordination of the Game Science Research Center (Section GamER of University of Modena and Reggio Emilia). 

A game that encourages us to deal with the theme of environmental sustainability and the ecosystem value of the natural heritage that surrounds us. 

Livorno 1921 - La Rivoluzione a Congresso

Board game for 3-6 people. The players take the side of the three main factions (Reformist, Maximalist, Communist) and their currents, which try to bring the outcome of the conference to a favorable outcome for their side. The game mechanism involves the use of cards, which represent the protagonists, motions and events, which are gradually played to change the agenda of each conference day. 

The game was created thanks to the funding of a tender from the Presidency of the Council of Ministers and the collaboration of the Ludo Labo cooperative 

Fuga dal Castello

“Fuga dal Castello” is a digital escape game designed for a financial museum in collaboration with the "Museo del Risparmio" in Turin, the Neuroscience Lab Intesa Sanpaolo and the IMT School for Advanced Studies Lucca. The game contains different riddles, each closely linked to a theme of financial education and money saving strategies. We conducted a neuroscientific study with 118 students (11-14 aged). The escape game main objective is to reinforce cooperative behaviors and the awarness on financial topics.

Scarica l'app del gioco per IOS e Android al seguente link


Free training and gaming program for secondary school students organized by the National Cybersecurity Laboratory of CINI (National Interuniversity Consortium for Information Technology).


Game as a form of hospitality and tourism promotion in Modena


Can you enter the NERD Co. HQ and stop their evil plans?


Edutainment aimed at fostering prosocial behaviors in daily-life water management


INAF in collaboration with the GAME Science Research Center is proceeding with the conception and design of a board game focused on astrophysics themes with particular attention to the dynamics connected to image resolution

Free to choos

Sito Free to Choose e materiale ancora online 

A Game for Social Change on gender stereotypes in the labor market

Spiriti Elettrici: un percorso sulla storia della fisica

"Spiriti Elettrici" is an edu-LARP (educational LARP), in collaboration with Cronosfera, born from the desire to bring the experience accumulated in the entertainment sector and in the form of the LARP into schools.

The project aims at understand how the edu-LARP tool can enrich school programming, overcoming many famous dualities (such as play and seriousness or learning and pleasure), finding a synergy between them and generating a virtuous circle that , not only facilitates the achievement of educational objectives, but also leads to a passion for different means and playful realities, forming individuals who are open to accepting the experience of LARP (and new forms of play), even beyond the school context.