PROJECTS

CAPITAN AVIS

The project aims to innovate the educational activities on blood and plasma donation in primary school carried out in Tuscany by AVIS, Comune di Viareggio and iCare, through the introduction of a board game based on the values of cooperation and prosociality, which are fundamental for the formation of the future citizen and for the choice to become a donor someday.

The use of this methodology will be combined with the scientific research of its effectiveness compared to the more classic educational methods, through the analysis of pupils' behaviors and choices, as well as activities related to the game itself.

Cybertrials

Free training and gaming program for secondary school students organized by the National Cybersecurity Laboratory of CINI (National Interuniversity Consortium for Information Technology).

News:




Spiriti Elettrici: un percorso sulla storia della fisica

"Spiriti Elettrici" is an edu-LARP (educational LARP), in collaboration with Cronosfera, born from the desire to bring the experience accumulated in the entertainment sector and in the form of the LARP into schools.

The project aims at understand how the edu-LARP tool can enrich school programming, overcoming many famous dualities (such as play and seriousness or learning and pleasure), finding a synergy between them and generating a virtuous circle that , not only facilitates the achievement of educational objectives, but also leads to a passion for different means and playful realities, forming individuals who are open to accepting the experience of LARP (and new forms of play), even beyond the school context.

Lucca Changes: Campfire

"Lucca Comics&Games: Campfire" is a project joint with Lucca Crea to study which is the effect of decentralize a big event, such as the Lucca Comic&Games. To achieve the objectives of this project, qualitatitive data collection and analysis are employed.

Fuga dal Castello

“Fuga dal Castello” is a digital escape game designed for a financial museum in collaboration with the "Museo del Risparmio" in Turin, the Neuroscience Lab Intesa Sanpaolo and the IMT School for Advanced Studies Lucca. The game contains different riddles, each closely linked to a theme of financial education and money saving strategies. We conducted a neuroscientific study with 118 students (11-14 aged). The escape game main objective is to reinforce cooperative behaviors and the awarness on financial topics.

Can you enter the NERD Co. HQ and stop their evil plans?

Play4Change


The first Italian award for Games for Social Change in three different categories: Best Tapletop Game, Best Activity with Tabletop Games, Best Activity with LARP Games. Organized together with Play - The Games Festival, Play Res and Game in Lab

Call 2021 (Deadline end of March 2021)

Game as a form of hospitality and tourism promotion in Modena


As part of the activities underway by the Municipality of Modena, aimed at qualifying or experimenting with new languages ​​and tools for information and tourism promotion, attention was paid to the theme of games, with the aim of applying a new language, precisely that of play, in a context that is not typically playful.

The GAME Science Research Center is involved in this European Project with a specific game-oriented consulting for Elsinor Centro di Produzione Teatrale

Pixel

INAF in collaboration with the GAME Science Research Center is proceeding with the conception and design of a board game focused on astrophysics themes with particular attention to the dynamics connected to image resolution

BLUTUBE

Edutainment aimed at fostering prosocial behaviors in daily-life water management

A Game for Social Change on gender stereotypes in the labor market

SQ - Strategic Quotient

QS - Quoziente Strategico

Assessing actual strategic behavior to construct a reliable measure of strategic ability